Either way, start this sucker here to get all you can out of the plot for the game. This skill can stay at 18, but it can also be leveled in conjunction with your wisdom as it affects many of your mind-altering Force powers. Charisma 18: As always, the all-important skill of charisma is going to come into play all throughout your game.Put all of your attribute points that you earn from leveling into it if you want, it won't hurt to get it as high as possible. However, we need to get it to 18 through leveling later in the game because all of your Force powers depend on it. Wisdom 16: Although the wisdom attribute is the bread and butter of the Jedi Consular, I find it way less important than charisma.
![star wars knights of the old republic jedi test star wars knights of the old republic jedi test](https://www.pivotalgamers.com/wp-content/uploads/2016/09/star-wars-the-old-republic-fight.jpg)
We do not want that -1 debuff on our intelligence costing us necessary skill points! Intelligence 10: In KotOR I we used this same method so as to not lose out on any necessary skill points, and we are going to do the same here.The Jedi Consular can heal itself with both items and Force powers, so wasting points on health and dodging is useless. The Jedi Consular is not a ranged unit, nor does it need to have a large health bar. Dexterity and Constitution 8: Both of these are going to receive a -1 buff, but that is okay.
![star wars knights of the old republic jedi test star wars knights of the old republic jedi test](http://img2.wikia.nocookie.net/__cb20101124005723/swtor/images/3/32/Carth.jpg)
![star wars knights of the old republic jedi test star wars knights of the old republic jedi test](https://i.ytimg.com/vi/Tux00xAXyOU/maxresdefault.jpg)
10 is enough to get you by without sending you into an incurable death loop. You need at least some advantage in melee combat because of lightsabers being a must later on, but not so many points you start taking away from others.